✨ Welcome to My U# Code Library! (I'm Baste) ✨
I created this space to share copies of the U# code I write for my hobby programming and game development projects.
My goal is to provide useful, working examples for others in the VRChat and gaming community who might find scripting confusing or intimidating.
You are freely permitted to copy, modify, and use any script or prefab found within these guides for your own projects.
Required Attribution: I only ask that you ensure proper attribution is clearly noted within the code itself.
Optional Courtesy: Any further inclusion in credits, public attribution, or links back to my site are greatly appreciated.
Learn and Grow: While I'm just a hobbyist and my solutions might not be professionally optimized, I hope they help you grow and learn alongside me!
♻️ Revisions and Updates
As I continue to learn and focus on writing cleaner, more efficient code, the scripts here may be updated and optimized over time.
Important Note: If you are using a script in a live project, please make sure to save a local copy of the script and its supporting documentation, as the versions posted on this site are subject to change without notice.
Upcoming Projects: (No particular order)
Tutorial - VRChat Persistance Tutorial
Tutorial - Idle/Clicker Game
Tutorial - Expansion to Collection Minigame (Better Text Function)
Tutorial - Area Triggers (Entering defined area)
Tutorial - Occlusion and Frustum Culling in Unity
Tutorial - Snow (Particle System)
These tutorials reflect the methods I have personally found to be the most effective; be aware that other ways to implement these features exist. I update these guides as time permits. Code coloring is meant to represent how it appears in my Integrated Development Environment (IDE). If you have any corrections or suggestions regarding the code or tutorials, please use the feedback form below!